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Nexuiz is a 3d FPS deathmatch game project, created online by a team of developers called Alientrap.

Nexuiz is based on the Darkplaces engine. The darkplaces engine is an advanced Quake1 engine developed mainly by Forest "LordHavoc" Hale, who has been working with the Quake1 engine for many years.

A few of Darkplaces main features are Quake3bsp support, realtime lighting and shadowing, new particle effects, advanced menu system, and Md3/Md2 model support. Because Nexuiz is based on the Quake1 engine, its source code along with its content is entirely GPL.

Nexuiz focuses on bringing the FPS back to the basics with quick, lethal battles and balanced weaponry. As of the current release there are 9 weapons and 24 official maps, as well as 15 player models, with an average of 2 skins each.

Nexuiz is primarily multiplayer (though it includes a full single-player campaign, which allows one to play through the various multiplayer game types and maps with bots), and allows for hosting and joining of games. It can also support new gametypes, or whole conversions quickly applied to it (much like Quake). Nexuiz supports most, if not all, Quake modifications (although with varying functionality). Currently there are a few custom mods and maps used.

35 Map Pack
This is a community map pack compiled by Strahlemann. It includes 35 maps, and a campaign mode for the user to fight through. The map pack includes Quake3 communtiy maps, Nexuiz community maps, and some new maps from Nexuiz developers. Credit is given for all of the authors. To install it just unzip the file into your main Nexuiz directory.


Download the map pack (108.27MB).


System Requirements:

  • Windows 2000/XP/Vista (32-bit or 64-bit)
  • Mac OS X10.4 or better (PPC or x86)
  • Linux Kernel 2.2 or better with glibc

High Quality - Realtime lights and shadows on, bloom on, high detailed maps, 1024x768 or higher res

  • 1.5 GHz Intel Pentium 4 chip or AMD Athlon 1500
  • 9600ati or 5700fx
  • 256 MB of Ram

Low Quality - no realtime lights, no bloom

  • 800 MHz
  • Geforce Video card minimum
  • 256 MB of ram

What's New in version 2.5.1:

  • Memory leak fixed (important for dedicated servers)
  • Muzzle flash bug fixed
  • Six new music tracks by blkrbt
  • Better loading screen. That fixed "this app does not respond" error on Vista.
  • Better sounds by tenshihan
  • Fixed choppy mouse movement with a custom 'cl_maxfps' value
  • A few map fixes by terencehill
  • Waypoint cache: Makes bots load much faster (the cache is created from normal waypoints when loading a map with bots for the first time)
  • Bot AI improvement for CTF: more offense, less defense
  • Bot waypoint link caching for faster map loading
  • Less smoke on explosions
  • Onslaught control point availability fix
  • MinstaGib fullbright fix
  • Nick name change flood control
  • func breakable: spawn debris from correct origin
  • Race: Improve waypoints sprites for spectators
  • IP ban networking: fixed some serious issue
  • Menu item for occlusion queries to allow easy working around driver bugs
  • Fixed the "no target" cheat
  • Trail for crylink particle
  • Make crylink projectile stay visible after bounce
  • Fix network spam issue with projectiles on jumppads
  • BGMScript system: synchronizing brush models and particle effects to music
  • Many new music tracks
  • Secure RCon: do not send password in plain text (to rcon to 2.5 servers, first do rcon secure 0 on the console)
  • New sounds
  • Fixed entity networking issue causing stuck muzzle flashes
  • Fixed a huge memory leak in the engine affecting dedicated servers
  • Better loading screen

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