Extreme Velocity is a new generation of video racing game where new updates are released on a weekly or daily basis. Unlike other racing games, we add new cars, new paint schemes, new graphics, and other game enhancements on an ongoing basis. Download the game , and join the fun!
Extreme Velocity is a new generation of video racing game where new updates are released on a weekly or daily basis. Unlike other racing games, we add new cars, new paint schemes, new graphics, and other game enhancements on an ongoing basis. Download the game , and join the fun!
Frets on Fire is a video game that imitates the commercial game Guitar Hero. It is playable on Windows, Linux and Mac OS X. The player presses buttons in time to coloured markers, which appear on-screen, the markers are matched with the rhythm of the music.Frets on Fire can be played by using a keyboard by pressing the fret buttons and pick buttons, although there is support for joysticks, meaning that with the appropriate adapter and/or software, various guitar-type controllers can be used as well.
Coloured square-shaped markers appear on the player's screen, synchronized with the song and are played by holding the fret buttons that correspond with the correct colour and pressing one of the pick button at the correct moment. Every ten correct hits increase thescore multiplier, which multiplies the points for every hit by up to four times. The multiplier is reset when the player misses a note or strums at the wrong time.
- Unique inverted keyboard gameplay style
- Support for guitar controllers and generic joysticks
- Includes a song editor for making your own tunes
- Compete with others on the World Charts
- Hundreds of songs composed by the community
- Supports importing Guitar Hero™ I and Guitar Hero™ II songs
- Multiplatform; runs on Windows™, Linux®, Mac OS X™ and FreeBSD®
- Open source, full Python source code available
- 128 MB of RAM
- A fairly fast OpenGL graphics card with decent drivers
- Windows:Direct X compatible sound card
- Linux:SDL compatible sound card; SDL library installed
- Mac OS X: Intel processor
PlaneShift is a Role Playing Game immersed into a 3D virtual fantasy world which is free to play. Fully free means you will have no surprises of premium content which will limit your gameplay or unbalance the game. There are no limitations in skills, ranks, abilities, items you can gain with your free account. There are no time limits or additional constraints. Other similar games just advertize the "free" concept to sell you premium accounts. We don't. Servers and bandwidth will be donated by sponsors.
PlaneShift is made by a group of RPG enthusiasts and not by a commercial company. This allows us to expand the game wihout any constraint or limitation.
PlaneShift is Open Source for the client and server code, so everyone can contribute to its development!
Today you can explore the virtual world, interact with other players or with server controlled creatures, fight monsters, cast spells, solve quests and puzzles, improve your character, gain magical items and more.
For the future we will focus our efforts on the reproduction of a real world with politics, economy, improving the artificial intelligence of non-player-characters controlled by the server that will bring our world to life!
Our virtual world is persistent, and this means you can connect to it at any hour of the day and you will always find players and NPCs wandering our realms. You will be able to disconnect and reconnect again as many times as you like because your character is stored on the server, so you will never have to worry about saving the game. A player can start from humble beginnings and advance to greatness in whatever path they may choose.
You will use a client program to interact with our world that enables you to have a 3D view of the surroundings.
- Planeshift is a great place to find new friends from all over the world!
- PlaneShift is a virtual world where you've always dreamed of living.
- PlaneShift is the first 3D MMORPG to be fully free for players.
- Thanks to our open development process the game will be expanded endlessly for years to come.
- Planeshift is a game made by roleplayers to bring you all the immersion you need from a virtual world.
- A unique setting, realistic combat rules, great magic system.
- No budgetary constraints will stop development of the world or prevent the addition of new ideas.
- You will be able to build your house, your castle, your realm.
- You have the option to live as an adventurer or as a normal citizen - both paths will be rewarded in the game.
- You can submit comments, ideas, bugs and the dev team will take those into account in future releases.
Game features
The following list represents some of the features of the final product. Please remember that today PlaneShift is still under heavy development.
- 12 playable races with unique traits!
- Unlimited professions through a skill system,
- Original magic system with six Ways of magic,
- Hundreds of spells,
- Numerous huge worlds to explore,
- A great number of quests to test your wit and skill,
- Monsters and NPCs with good AI that produce game events,
- A world that evolves with or without player interaction,
- Create your own house or castle,
- Politics and economy,
Client features
The following list represents some of the features of the final product.
- 3D graphics and sounds for an immersive experience,
- Support for most major platforms: Windows (Vista, XP, 2000), Linux (x86 and amd64), and MacOSX,
- OpenGL support with advanced graphics capability through the Crystal Space 3D engine,
- Easy interaction with other players through messages and chat,
- Drag-n-drop objects between world and inventory,
- A complex character generator, with parents, jobs, life events, etc.,
Minimum Requirements:
Windows (2000, XP or Vista), Mac OS X 10.4.11, Linux (2.6 kernel, glibc 2.3.2), FreeBSD or Solaris
Radeon R200 (8500-9250), GeForce 4 Ti/4200Go series, or Intel GMA X3000*
2.4 Ghz Pentium 4 or Athlon XP 2600+
1GB RAM
1 GB free disk space
56k modem Internet connection
Rigs of Rods (also known as RoR), is an Open Source truck, car, airplane and boat simulator. You can drive, fly or sail in total freedom in an open environment. What makes RoR different to most simulators is its unique soft-body physics: vehicles chassis and wheels are simulated in real-time as flexible objects, giving the simulation an extremely accurate behavior, while allowing the vehicles to be simply specified by their structural composition, as a network of interconnected nodes (forming the chassis and the wheels). Crashing into walls or terrain can permanently deform a vehicle in a realistic manner. In addition to its unique soft-body physics, RoR also features an advanced flight model based on blade element theory, allowing the accurate simulation of any airplane, base on their physical dimensions and wing airfoils. It also features an accurate buoyancy model based on elemental pressure gradients, enabling boats with complex hulls to move realistically in the swell.
Some screenshots:
Requirements:
- CPU: P4 or equivalent AMD at 2GHz or more, better with HyperThreading technology or dual-core (RoR has dual-core support)
- RAM:512 MB of RAM
- Video Card: 3D Accelerated with 128MB of VRAM or more
- DirectX 9c on Windows, or GLX on Linux
- Supports force feedback joysticks and wheels (except on Linux)
- Supports 3D sound effects with multichannel sound cards (enable the hardware sound renderer)
BZFlag (an abbreviation for Battle Zone capture the Flag) is an online, multiplayer video game first released in 2007. It is a first-person tank shooting game, similar to Battlezone. It was originally written by Chris Schoeneman for SGI computers running IRIX, and has been ported to other platforms including Windows, Linux, Mac OS X, BSD and Solaris.
In a game of BZFlag, players drive around tanks, viewed from a first-person view, in a server-defined world (also known as a "map"), which can be modified. Tanks have the ability to drive through other tanks, but cannot travel through buildings or other world objects. The basic objective is to destroy opponents' tanks, which are tanks of another team's color. For example, green tanks are supposed to try to destroy red, purple, blue, and rogue tanks. Rogue tanks do not have any allegiances to a certain team and are therefore able to kill anybody.
There are styles of game play that modify the objective. Styles are server-based, as the server operator chooses what style to host. If there is no special style indicated by the server owner, the only objective is the above (to simply kill opponent tanks), it is called a "free for all", or "FFA" for short. There are three other objectives and corresponding styles (four in total): a style called "capture-the-flag" (or "CTF" for short) in which tanks try to pick up an opponent's flag and bring to its own home base (a small area marked with the team's color that simply is the home of a team), a style called "rabbit chase" in which the objective is to have every hunter (colored red and yellow)tank try to destroy a particular white tank, called the "rabbit," and a style called "King of the Hill," in which the tanks attempt to stay in a certain area for 30 seconds without being killed. If they succeed, they're "The King of the Hill." Servers can change the game mode and have custom maps made to fit the properties of the game. Certain thresholds are used to catch malicious players and kick them off the server, as well as message filters, and an entire collection of other anti-cheating features. There are around 250 servers active at any given time (although only about 10-20% have active players most of the time).
Review by AppleMatters:
I stumbled upon BZFlag and I now play at least twice a day during the work week and at least once during the weekend. Here’s the premise:
You: A tank
Goal: Blast your co-workers into smithereens
Sounds fun eh? The game consists of tanks navigating around a world of boxes and pyramids. The basic controls are arrow keys or mouse for moving, mouse button for shooting and tab for jumping. You have 3 cannon shots at any given time. Once the blast detonates, your tank reloads. (all settings and controls can be changed to your liking) Sounds like a glorified Combat game from the Atari 2600 days right?
But it’s more than that. The minimal graphics create a world that is just enough to pull you in and not enough to choke your processor. This is a great example of how you could have the most realistic type of graphics but if it isn’t fun, you won’t play it. There are many different types of games you can play. You could play a straight out melee where it’s every tank for themselves. There’s also a capture the flag game where you team up with tanks.
So why the Flag in BZFlag? Perhaps the most amusing part of this game is the introduction of Super Flags. Super Flags are white flags interspersed around the playing field. Picking up a flag can give you special weapons are powers. You can score a Guided Missile where you lock your opponent in the scope and a heat-seeking missile hunts them down. You could also land the coveted Oscillation Overthruster which allows you to drive through the boxes. But there are bad flags too and you don’t know where they are until you find one. These flags can cause your scanner to be jammed, they could make you extremely obese, or they could limit you to only making left hand turns.
The best part of BZFlag is that it is open sourced. What does this mean? It means that anyone who is compelled to sit down and hack the coding can create new weapons, behaviors, and battlefields. I’m not one of those people but after joining a game on the internet, I’m glad other people are. Online, there are battles that are happening right now that contain multi-leveled worlds and game play so fast you’ll get killed every 5 seconds. These guys are serious BZFlaggers.
The story follows the player, an AH-64 Apache (although the title screen for most versions seems to show a Comanche used in the game's sequel instead as the rear rotor of the helicopter used in the game was actually Comanche's rear rotor) pilot in a conflict inspired by the Gulf War. A year after the Gulf War, General Ibn Kilbaba takes over a small Arab Emirate and plans to start World War III.
Fantasy Battlefields is a free turn-based tactical battle game located in a fantasy universe like you've never seen before.
Each player leads an army to fight against the armies of virtual ennemies (artificial intelligence) or against other players on a network or on the same computer.
Each army is composed of a great number of fighters having their specific characteristics (Strength, Movement ...) and is organized according to a determined hierarchy (commands, units, individuals ...)
Developed in Java, this game is a multi-platform game (Windows, Mac, Linux, or others)
Requirements:
· Java 1.4 or more recent
Sometimes you run across a game that just makes you say "Wow". Battle Tanks II is one of these. The effects, graphics, sound scheme, fluidity of gameplay, and design of this game is simply astounding! On the main menu, you choose whether to play a quick game (no setup options) or a normal game where you can choose the landscape, difficulty, aiming method, game stlye, etc.
In this game you need to play 10 matches of Rock Paper Scissors to determine the winner. The result of each match is determined by the sign the players show, a rock sign wins a scissors sign, a scissors sign wins a paper sign, a paper sign wins a rock sign. The one who wins more in the 10 matches is the winner.
The object of chess is to move your pieces to capture the opponent's king. A pawn can only move forward, it can move 2 steps on its first move and then one step on subsequent moves. A pawn can move one step diagonally to capture the piece on its diagonal. When your opponent's pawn has just moved 2 steps and lands on a side of your pawn, then you can capture that pawn by moving your pawn diagonally to the back of that pawn, this is called en passant. Rooks can move and capture horizontally and vertically for any distance. Knights can move by moving 2 steps forward and then 1 step sideways. Bishops can move and capture diagonally for any distance. Queens can move and capture in any direction and in any distance. The king can move and capture in any direction but only for one step. The king can also perform a move called castling, where the king moves 2 steps towards a rook and the rook will be moved to the side of the king on the opposite side. In order to perform castling, the king and the rook must both have not been moved, and that there must be no pieces between the king and the rook, also, the king and the two empty spaces from the king to the rook must not be under attack. When you move a piece to attack the king (i.e. the piece can capture the king on its next move), then the opponent must make a move so that the king is no longer under attack, failing to do so will result in a checkmate and the opponent loses. If you moved so that the opponent cannot make any valid move, then this is called stalemate and the result is a draw game.
Milky Way, 2471: Mankind already began a long time ago to venture into deep space. By the development of the overlightspeed propulsion system they had the possibility of establishing colonies on far distant planets and of building space stations. Man was so able to make half of the galaxy to his home. They also got in contact with the Apa’ars, an extraterrestrial civilization that is living together with the humans in peace.
But on the 25th of October an Apa’ar ship – on board also a few humans – came across an alien race in space sector 57. Those beings, calling themselves Qeyons, declared war on the two allied civilizations. They have the intention of annexing the humans’ and Apa’ars’ resources and of enslaving them. The two governments only received these news via hyperspace communication – the ship never came back.
You are a Lieutenant of Mankind’s Space Fleet, employed on Earth. Although still very young, Fleet Command assigns you without further ado a little ship docked on Earth’s station – the SFS SKYLINER. You, some Fleet officers and volunteers now have the mission to do the best to defend the human civilization against the Qeyons.
Already one week after war declaration your ship is knocked into shape, refueled, and equipped with weapons. The ship is released from the station and gets clearance for start. On all what you are going to do or to omit from now not only depends your own life and your crew’s, but also the survival of the whole human civilization...
Galaxy is at war!
Nexuiz is a 3d FPS deathmatch game project, created online by a team of developers called Alientrap.
Nexuiz is based on the Darkplaces engine. The darkplaces engine is an advanced Quake1 engine developed mainly by Forest "LordHavoc" Hale, who has been working with the Quake1 engine for many years.
A few of Darkplaces main features are Quake3bsp support, realtime lighting and shadowing, new particle effects, advanced menu system, and Md3/Md2 model support. Because Nexuiz is based on the Quake1 engine, its source code along with its content is entirely GPL.
Nexuiz focuses on bringing the FPS back to the basics with quick, lethal battles and balanced weaponry. As of the current release there are 9 weapons and 24 official maps, as well as 15 player models, with an average of 2 skins each.
Nexuiz is primarily multiplayer (though it includes a full single-player campaign, which allows one to play through the various multiplayer game types and maps with bots), and allows for hosting and joining of games. It can also support new gametypes, or whole conversions quickly applied to it (much like Quake). Nexuiz supports most, if not all, Quake modifications (although with varying functionality). Currently there are a few custom mods and maps used.
35 Map Pack
This is a community map pack compiled by Strahlemann. It includes 35 maps, and a campaign mode for the user to fight through. The map pack includes Quake3 communtiy maps, Nexuiz community maps, and some new maps from Nexuiz developers. Credit is given for all of the authors. To install it just unzip the file into your main Nexuiz directory.
Download the map pack (108.27MB).
System Requirements:
- Windows 2000/XP/Vista (32-bit or 64-bit)
- Mac OS X10.4 or better (PPC or x86)
- Linux Kernel 2.2 or better with glibc
High Quality - Realtime lights and shadows on, bloom on, high detailed maps, 1024x768 or higher res
- 1.5 GHz Intel Pentium 4 chip or AMD Athlon 1500
- 9600ati or 5700fx
- 256 MB of Ram
Low Quality - no realtime lights, no bloom
- 800 MHz
- Geforce Video card minimum
- 256 MB of ram
What's New in version 2.5.1:
- Memory leak fixed (important for dedicated servers)
- Muzzle flash bug fixed
- Six new music tracks by blkrbt
- Better loading screen. That fixed "this app does not respond" error on Vista.
- Better sounds by tenshihan
- Fixed choppy mouse movement with a custom 'cl_maxfps' value
- A few map fixes by terencehill
- Waypoint cache: Makes bots load much faster (the cache is created from normal waypoints when loading a map with bots for the first time)
- Bot AI improvement for CTF: more offense, less defense
- Bot waypoint link caching for faster map loading
- Less smoke on explosions
- Onslaught control point availability fix
- MinstaGib fullbright fix
- Nick name change flood control
- func breakable: spawn debris from correct origin
- Race: Improve waypoints sprites for spectators
- IP ban networking: fixed some serious issue
- Menu item for occlusion queries to allow easy working around driver bugs
- Fixed the "no target" cheat
- Trail for crylink particle
- Make crylink projectile stay visible after bounce
- Fix network spam issue with projectiles on jumppads
- BGMScript system: synchronizing brush models and particle effects to music
- Many new music tracks
- Secure RCon: do not send password in plain text (to rcon to 2.5 servers, first do rcon secure 0 on the console)
- New sounds
- Fixed entity networking issue causing stuck muzzle flashes
- Fixed a huge memory leak in the engine affecting dedicated servers
- Better loading screen
LEGO Digital Designer is quite simply the best virtual building system out there – with its “Click-Stick” method of 3D Modelling
A host of improvements and new features are already in development, including an improved user interface, new connectivity, more life-like building, Technic compatibility and improved train building and animation. So stay tuned – with LEGO Digital Designer, the future is yours.
New features include:
- New brick assortment
- Support for train elements
- Animated trains
- Backgrounds in view mode
- Sound effects
- Minifigs and decorated bricks
- HTML building instructions
- Copy, Cut, Paste, Select All
- Ldraw exporter
- New “Check Price” button
- Mac version runs on Intel Macs
Pro Wrestling Nexus: Complete is a remake of the previous professional wrestling match simulation game, Pro Wrestling Nexus: Singles Competition, which is no longer supported nor available for download.
Unlike some match simulators which generate the happenings of a match in a text file, Pro Wrestling Nexus provides an interface which allows you to watch the match play-by-play.
The game features a damage system where each wrestler has a set level of hit points or health and each move has a set amount of damage done. PWN: Complete provides a singles and tag team wrestling environment in which you can pit two wrestlers or teams against each other in order to see who comes out on top.
- Features 350 professional wrestlers to choose from.
- Create and defend championship belts.
- Create your own wrestler and see how their measure up to the others.
- Keep track of wins, losses and title history.
- Cheats include the ability for wrestlers to interfere and much more.
In America´s Army 3, Every Detail Counts™ and as a result, the game has more authentic military elements including training, technology, weapons, and audio than any other military game.
Built on Unreal Engine 3, AA3 delivers stunningly realistic environments, lighting effects, animations, and team-based experiences so that America´s Army players can experience how Soldiers train, live, and advance in the Army. Players are bound by Rules of Engagement (ROE) and gain experience as they navigate challenges in team-based, multiplayer, force-on-force operations.
In the game, a player´s actions and demonstrated Army values are integral to successful mission accomplishment and affect a player´s career progression.
Operating System (OS):
Processor (CPU):
- 3.0+ GHz Single Core CPU (Minimum)
- 2.4+ GHz Dual/Quad Core CPU (Recommended)
Memory (RAM):
- 1GB RAM (Minimum)
- 2GB RAM (Recommended)
Video Card:
- Direct X 9.0c compliant, Shader 3.0 enabled video card with 256MB RAM (NVIDIA 6600 or better/ATI X1300 or better) (Minimum)
- Direct X 9.0c compliant, Shader 3.0 enabled video card with 512MB RAM (NVIDIA 7950 or better/ATI X1950 or better) (Recommended)
Sound Card:
- Direct X 9.0c compliant sound card (Minimum)
- Creative EAX 4.0 compliant sound card (Audigy 2, X-Fi series) (Recommended)
Hard Drive Space:
- 5GB free hard drive space
Network:
- Broadband Internet Connection
SuperTux is a classic 2D jump'n run sidescroller game in a style similar to the original Super Mario games covered under the GPL. The Milestone 1 release of SuperTux features:
- 9 enemies
- 26 playable levels
- Software and OpenGL rendering modes
- configurable joystick and keyboard input
- new music
- completely redone graphics
Together with a little story, we hope to provide a good gaming experience with this first Milestone release.
SuperTux is available for Windows, Linux, MacOSX as well as numerous other more exotic systems.
Widelands is a slow-paced real-time strategy free computer game under the open source license GPL. Widelands takes many ideas from and is quite similar to The Settlers and The Settlers II. It is still a work in progress, with development still required in graphics and bugfixing. The game runs on several operating systems such as Linux, BSD, Mac OS X and Windows.
In Widelands, you are the regent of a small tribe. You start out with nothing but your headquarters, a kind of castle in which all your resources are stored. In the course of the game, you will build an ever growing settlement. Every member of your tribe will do his or her part to produce more resources - wood, food, iron, gold and more - to further this growth. But you are not alone in the world, and you will meet other tribes sooner or later. Some of them may be friendly and trade with you. However, if you want to rule the world, you will have to train soldiers and fight.
Widelands offers a unique style of play. For example, a system of roads plays the central role of your economy: all the goods that are harvested and processed by the tribe must be transported from one building to the next. This is done by carriers, and those carriers always walk along the roads. It is your job to lay out the roads as efficiently as possible.
Another refreshing aspect of the game is the way you command your tribe. There is no need to tell every single one of your subjects what to do - that would be impossible, because there can be thousands of them! Instead, all you've got to do is order them to build a building somewhere, and the builders will come. Similarly, whenever you want to attack an enemy, just place an order to attack one of their barracks, and your soldiers will march to fight. You're really a ruler: You delegate in times of war and in times of peace!
Widelands offers single-player mode with different campaigns; the campaigns all tell storys of tribes or Empires and their struggle in the Widelands universe! However, settling really starts when you unite with friends over the Internet or LAN to build up new empires together - or to crush each other in the dusts of war. Widelands also offers an Artifical Intelligence to challenge you.
In the end, Widelands will be extensible, so that you can create your own type of tribe with their own sets of buildings. You can create new worlds to play in, and you could even create new types of worlds (who says you can't build a settlement on the moon?).
FlightGear is a free flight simulator project. It is being developed through the gracious contributions of source code and spare time by many talented people from around the globe. Among the many goals of this project are the quest to minimize short cuts and "do things right", the quest to learn and advance knowledge, and the quest to have better toys to play with.
The idea for Flight Gear was born out of a dissatisfaction with current commercial PC flight simulators. A big problem with these simulators is their proprietariness and lack of extensibility. There are so many people across the world with great ideas for enhancing the currently available simulators who have the ability to write code, and who have a desire to learn and contribute. Many people involved in education and research could use a spiffy flight simulator frame work on which to build their own projects; however, commercial simulators do not lend themselves to modification and enhancement. The Flight Gear project is striving to fill these gaps.
There are a wide range of people interested and participating in this project. This is truly a global effort with contributors from just about every continent. Interests range from building a realistic home simulator out old airplane parts, to university research and instructional use, to simply having a viable alternative to commercial PC simulators.
Flight Gear and its source code have intentionally been kept open, available, and free. In doing so, we are able to take advantage of the efforts of tremendously talented people from around the world. Contrast this with the traditional approach of commercial software vendors, who are limited by the collective ability of the people they can hire and pay. Our approach brings its own unique challenges and difficulties, but we are confident (and other similarly structured projects have demonstrated) that in the long run we can outclass the commercial "competition."
Among the features:
- Over 20,000 real world airports included in the full scenery set.
- Correct runway markings and placement, correct runway and approach lighting.
- Taxiways available for many larger airports (even including the green center line lights when appropriate.)
- Sloping runways (runways change elevation like they usually do in real life.)
- Directional airport lighting that smoothly changes intensity as your relative view direction changes.
- World scenery fits on 3 DVD's. (I'm not sure that's a feature or a problem!) But it means we have pretty detailed coverage of the entire world.
- Accurate terrain worldwide, based on the most recently released SRTM terrain data.) 3 arc second resolution (about 90m post spacing) for North and South America, Europe, Asia, Africa, and Australia.
- Scenery includes all vmap0 lakes, rivers, roads, railroads, cities, towns, land cover, etc.
- Nice scenery night lighting with ground lighting concentrated in urban areas (based on real maps) and headlights visible on major highways. This allows for realistic night VFR flying with the ability to spot towns and cities and follow roads.
- Scenery tiles are paged (loaded/unloaded) in a separate thread to minimize the frame rate hit when you need to load new areas.
Description
Tux Racer lets you take on the role of Tux the Linux Penguin as he races down steep, snow-covered mountains. Enter cups and compete to win the title! Tux Racer includes a variety of options for gameplay, including the ability to race courses in fog, at night, and under high winds.
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Your journey starts as you compete on local courses. Win and you will unlock other courses and cups that will lead you to more exciting and challenging races. Only the quickest, smartest, and luckiest will win!
Features\
- Fun, easy to learn
- Exciting 3D courses
- Sophisticated physics result in thrilling rides down the mountains
- Collect herring while avoiding obstacles for high scores
- Race over a variety of surfaces, including fluffy snow and slick ice
- Race in various weather conditions and lighting conditions
- Create your own courses using any paint program such as The GIMP (no 3D modeller required)
- Suitable for all ages
System Requirements
Minimum System Requirements: Pentium 200MMX, 64MB RAM, 20MB uncompressed hard disk space, 3D graphics card with full OpenGL support, 16-bit sound card
Recommended System: 400 MHz CPU, 128MB RAM, 20MB uncompressed hard disk space, TNT2/Voodoo3-class 3D graphics card or better, 16-bit sound card
Input Devices: Mouse and Keyboard required; Joystick/gamepad optional. Analog joysticks supported.
Globulation 2 is a real-time strategy game which minimizes the amount of micromanagement present in the game by automatically assigning tasks to units.
The player chooses the number of units he wants to assign to various tasks, and the units will do their best to satisfy the requests. This allows the user to manage more units and focus on strategies rather than individual units jobs. There are three types of units: workers, warriors, and explorers.
There is no explicit technology tree although on most maps a pool is needed to train swimmers to fetch algae to build schools. Upgrades need workers that went through a school.
It can be played by a single player, through a local area network (LAN), or through the Internet via Ysagoon Online Game (YOG), a meta-server. It also features AI for playing with computer teams, a scripting language for versatile gameplay or tutorials and an integrated map editor.
Globulation 2 is a multi-platform (Linux distributions, BSD Unix, GNU Hurd, Apple Mac OS, Microsoft Windows, etc) free software package (released under the GNU General Public License version 3), included in several major open source operating system distributions such as Debian and Ubuntu and is rated 5 stars (out of 5) on Linux Game Tome.